And consistent readers will remember my rant about wallpaper. Thus, this:
My attempt to take adorable up to 11 while maintaining realistic proportions. |
I love Photoshop CS6.
In other news, yesterday I reached an epiphany. I am not a rigger. I can model, UV map, and put a bone system in place -- heck, I can even paint weights if I must -- but once I reach setting up a control system for it all, it's grinding hours of frustration. FK/IK, pole vectors, splines, face rigs, locators, handles... dislike. Dislike it all with a passion.
And as of yesterday, I am completely ok with that.
So in light of that epiphany, here's what's going to happen.
- I am going to make a simple skeletal rig for both Butterfly of Doom and Dripbird so I can place them in some other position than a t-pose. Nothing more. They will not be animated... in 3D. (Dripbird lives in 2D now. He's finally getting to stretch his wings.)
- I will finish UV mapping the fossa skull.
- I will finish coloring Butterfly of Doom, Dripbird, and the skull.
- I will render a video each of charater/object posed on a turntable in both color and occlusion passes.
- I will post the 3 videos and accompanying stills to my portfolio/vimeo/blog/gallery.
- All of the above will be completed one at a time so I can get my homework done.
- I will celebrate when all three are done, take a week off, then go model something new. Maybe a ninja hamster.
Earworm of the Day: Elements by Lindsey Stirling because you can never have enough dub-step violin. (To be fair, it is a narrow category. Reaching saturation would be highly unlikely.)